/*
 ------------------------------------------------------------------------------
 Copyright (C) 2009-2011 Eternal Games.

 This file is part of the Eternal Tech source code.

 The Eternal Tech source code is free software; you can redistribute it and/or
 modify it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 2 of the License, or (at your
 option) any later version.

 The Eternal Tech source code is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 more details.

 You should have received a copy of the GNU General Public License along with
 the Eternal Tech source code; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 ------------------------------------------------------------------------------
*/


//
// r_decal.cpp - ...
//


#include "r_local.h"


// TODO: Projects a decal onto the BSP surfaces
void R_ProjectDecalOntoWorld (const vec3_t origin, const vec3_t direction, float orientation, float radius, int time, material_t *material)
{
}

// TODO: Projects a decal onto a inline or MD2 entity model surface
void R_ProjectDecalOntoEntity (int entityHandle, const vec3_t origin, const vec3_t direction, float orientation, float radius, int time, material_t *material){
}